XRSession: visibilitymaskchange event

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The visibilitymaskchange event is sent to an XRSession when the portion of an XRView visible to the user changes.

Note that the view is associated with a particular eye, and the part that is visible to the user is defined by a visibility mask. For more information see the XRVisibilityMaskChangeEvent interface.

This enables performance improvements by allowing the browser to draw only the visible part of the updated view.

Syntax

Use the event name in methods like addEventListener(), or set an event handler property.

js
addEventListener("visibilitymaskchange", (event) => { })

onvisibilitymaskchange = (event) => { }

Event type

An XRVisibilityMaskChangeEvent. Inherits from Event.

Event XRVisibilityMaskChangeEvent

Examples

Three.js example

This snippet shows how visibilitymaskchange might be used to draw only the visible portion of the XRView in a Three.js application. The new view must be drawn using the XRView.projectionMatrix of the relevant XRView and a default XRRigidTransform.

js
session.addEventListener("visibilitymaskchange", onVisibilityMaskChange);

function onVisibilityMaskChange(event) {
  const geometry = new BufferGeometry();
  geometry.setIndex(new BufferAttribute(event.indices, 1));
  const vertices = new Float32Array((event.vertices.length / 2) * 3);
  let x = 0,
    y = 0;
  while (x < event.vertices.length) {
    vertices[y++] = event.vertices[x++];
    vertices[y++] = event.vertices[x++];
    vertices[y++] = -1;
  }

  geometry.setAttribute("position", new BufferAttribute(vertices, 3));

  const mask = event.eye === "left" ? leftEyeMask : rightEyeMask;
  const matrix = cameras[event.eye === "left" ? 0 : 1].projectionMatrix;
  mask.geometry = geometry;
  mask.material = new ShaderMaterial({
    vertexShader: _visibility_mask_vertex,
    fragmentShader: _visibility_mask_fragment,
    uniforms: {
      clipMatrix: { value: matrix },
    },
  });

  maskScene = new Scene();
  maskScene.add(leftEyeMask);
  maskScene.add(rightEyeMask);
}

The code snippet is taken from this fork of WebXRManager.js.

Specifications

Specification
WebXR Device API
# eventdef-xrsession-visibilitymaskchange

Browser compatibility